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MUMMY'S &
AMMENTI
CHILDREN
OF
APOPHIS
VEIL OF
ISIS
CULT OF
THOTH
KHEM
BY NIGHT
PEOPLES
OF KHEM



Mummy: the Resurrection is a poor child of the two previous Mummy games, having countless flaws and being less playable. The Vampire Osiris is now a God and no clear or workable transition of mutation has been provided. There has been a failed attempt to crowbar the millennia old religion of the Ancient Egyptians and the modern faith of Islam into one setting for the sake of expediency and to pad out the ill conceived Year of the Scarab. In the original game, a very early source book, Mummies were all considered to be of the Shemsu-Heru or Friends of Horus. That they were actively followers of Horus in his war against Set was taken for granted, but in the second edition a more humanised philosophy was adopted. The existence of Mummies who had divergent goals, even non-Egyptian backgrounds was introduced. Mummy Characters became every bit as interesting as vampires, Werewolves or other player types. Then came the Amenti and the web of faith resurrection. The Mummies have for the most part been reduced in scope and choice, a step backwards from the second edition game.

Pre Revised Truth
Osiris was a vampire, this much we know. He ruled ancient Egypt and passed on his curse to others. All but one of his Vampire Childer were also slain if we are to believe the hype and the only survivor founded a cult of Vampires in his dead Gods name to battle the Followers of Set. The Ammenti believe that all these vampires were cured of their undead nature when the web of faith was created and that Osiris, the vampire and now supposedly some silent Wraith, sacrificed himself to aid them. Osiris ruled the lands of Khem, and declined to share the throne with his brother as tradition dictated. Eventually his brother and fellow third generation vampire Sutekh apparently destroyed him, tricking him into climbing into a coffin, which the founder of the Setites then slammed shut and flung into the ocean. Osiris survived this fate, drowning not being such a worry for the undead, and returned to his kingdom. Sutekh then slew his brother in a fit of rage, tearing the body into 14 pieces. He scattered the body parts across Egypt to prevent Osiris returning. Isis and Nephthys gathered 13 or the 14 segments together; lacking only the phallus and Isis resurrected her husband with her Magic. Unfortunately, without the phallus Osiris was resurrected without the ability to create more vampires by he did somehow manage to impregnate his wife and she bore the Prince Horus. (Khem's scholars assume this is a confusion of myth and that Horus was born to the Royal couple long before either of them were embraced).
One of the worst flaws caused by the invention of the Amenti Mummies is that now all games are firmly rooted in the present. Unlike first and second edition World of darkness: Mummy, characters cannot be played across the gulf of time because they simply did not exist prior to the Dja-akh of 1999. This to me was one of the joys of the Mummy setting, long before the Giovanni or the Transylvania chronicles, I ran games that began in Ancient Khem and has chapters split across my favourite historical periods, often in a jumbled order. Even the most industrious Storyteller will need to run both (mutually exclusive) versions of the game and have two character sheets to do this now.

I have no idea what other storytellers have done with this sloppy problem, there are several options including starting afresh and forgetting everything used in previous games of Mummy (the WoD revised cop out), or to fudge some house rules. What you will get here is my method, as always, ignore what you dislike. The largest departure from cannon in my games is that Isis was indeed embraced, by her Husband Osiris, and is active in the World of Darkness. Anything in this section that might work in your setting will require you to fudge this I expect, but that's no big problem. Where she herself acts, you could always simply assume it was her cult who took whatever action in her name.

The only real set back with a Race that lives for ever, is the fact that so do its prejudice! The Shemshu-Heru are still predominantly stuck with the fallacy that Osiris was a good guy and the true force behind thier amazing existence, ISIS, is still forced to use his image as a mask for her own actions. After all, should Osiris ever have his undead heart and all the stolen blood that has passed through it, weighed against the feather of Maat, nobody who was there expects him to escape Am-mit's teeth. Diluting his soul and creating the Web of Faith was a master stroke of course, but it sure has to hurt Isis feelings when all those Shemsu-Heru and the new born Ammenti thank Osiris rather than Her for thier rebirth.




BALANCE repaired
Ma'at (Maat), also spelled Mayet is the personification of truth, justice, and the cosmic order and embraced notions of reciprocity and moderation. The concept of Ma'at was fundamental to Egyptian thought. The king's role was to set Ma'at in place of Izfet ("disorder"). Ma'at was crucial in human life and was manifest in the form of the Goddess Maat, whose domain includes not only the order of the nature, but also the social and ethical orders. Not only must man live according to Maat but also the gods must live by her truth and order; according to Egyptian texts, the goddess Maat is the food by which the gods live. In its abstract sense, Ma'at was the divine order established at creation and reaffirmed at the accession of each new king of Egypt. In setting Ma'at, "order," in place of Izfet (Isfret), "disorder," the king played the role of the sun god, the god with the closest links to Ma'at. Although aspects of kingship and of Ma'at were at times subjected to criticism and reformulation, the principles underlying these two institutions were fundamental to ancient Egyptian life and thought and endured to the end of ancient Egyptian history.

If, then, we are to believe that the concept of Ma'at stands at one end of the Balance or the 'path of Balance', like the Vampiric quest for Golconda, Izfet must surely reside at the other. The further one is from Ma'at, the closer one is to Disorder. The path of Balance, as represented on the character sheet, is a journey just like any other path of enlightenment. Undying whose balance trait drops to three might be considered to be in the thrall of Apophis, a score of 5 might indicate indifference towards the tenets of Ma'at while a score of 9 could be considered a learned teacher on the ways to maintain Ma'at and would be sought out my others of the Undying for instruction.



CHARACTERS
NEKHEN 'BABE'
CARTAPHILUS, THE COMPTE DE SAINT GERMAIN
DAMIEN 'BELOVED OF TWILIGHT' CARTER
(ANPW, 'ANUBIS')