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Ebullition
The Art of Ebullition mixes the control of waters physical manifestation with its spiritual virtues. In western Occultism, water is the Element associated with the Emotions and Ebullition relies heavily on this association. Creatures attuned to the Oceans are rarely lacking in extremes of emotion and this is often reflected in masters of this Art. Beware those quiet, grey-eyed friends, for still waters truly do run deep. Once stirred the stormy hearts of Ebullitions practitioners are not easy to becalm.

[Ebullition was originally an Art designed specifically for the Triton, a water borne Kith. Level three was actually a Triton Birthright and a less developed power replaced it. The Triton themselves are not worth writing up for here, they simply filled a gap in my campaign until I had saved enough of my disability Giro to purchase Blood dimmed Tide and Inanimae: the secret way. -Spike]


1 Ride the waves: propels the Changeling along, into the air, through the sea, into ships rigging. Changeling can force water spouts to propel them out of the water and onto ship decks or to push them along the surface like water skiers getting up to speed. Under the sea each success will act like celerity for swimming speeds. Ever wanted to race dolphins? This cantrip allows a changeling to swim anywhere from 20 to 60 mph underwater. The cantrip includes better manoeuvrability while you're underwater although to stay underwater the character has to successfully cast the 'breathe like a fish' cantrip or be in her 'Body of water' form.

2 Emotional surge: with a successful grapple attack or just a touch against non resisting opponents, the Changeling can flood the target with raw and powerful emotions, causing disorientation, pain and emotional trauma. Each success will remove a die from the targets next dice pool.

3 Body of Water:
A useful Cantrip, body of water does exactly what it claims, it transforms the target's body into a viscous liquid. While in this form the Changeling can use all Arts and mental faculties and remains unchanged in personality. A Changeling in liquid form has the ability to move around a larger expanse of water at walking speed even without using the greater propulsion provided by Ride the waves. The Changelings form will not be dissipated or destroyed unless the water itself is actually destroyed. Boiling the water to Steam will cause fire damage akin to being immersed in a Chemical fire. Once in this liquid state the Changeling can access houses via drainage or water supply pipes and then revert to their natural state and crafty Characters will find all sorts of kinky uses for this power.
SYSTEM: Once the bunk is enacted the change is set in motion but is controlled by the Changeling and can be paused for a few moments. So the Changeling
might cast the cantrip on land but hold her metamorphosis until she dives into the sea for example. Reverting back to her solid form requires no cantrip and can be triggered at any time before the Cantrip runs out. Whenever it begins the transformation takes less than ten seconds and when complete the Changeling can breathe water without difficulty.

4 Emotional blast a blast of pure raw emotional energy so strong it does a level of Chimerical damage for each success. As well as the Bunk required, the Changeling must spend a turn calling forth the ball of emotional turbulence and strike the subject with Dexterity & Firearms/thrown weapon roll. The Changeling is considered to have an extra dice to roll to hit due to his level of control of this power. Additionally the target must make a willpower roll at Diff 5 + the successes or suffer a derangement from the emotional trauma.
This cantrip is one of the few offensive-type cantrips available to a changeling. This cantrip allows the character to summon his anger into a physical energy blast accentuated by some type of word or battle-cry.
Realms:
Actor: Describes who the caster wants to attack.
Fae: Describes who the caster wants to attack.
Other realms are not applicable as the damage is emotional.
Successes: Each success cause one health level of damage. If the person using this cantrip is extremely angry, The ST is free to increase the amount of damage as s/he feels fit. Calling upon the Wyrd makes the damage real.

5 Tsunami Alert!
In order to cast this cantrip, the character must be somewhere near a large body of water: a lake, ocean, large river, etc. That aside, this cantrip is a legendary cantrip of sorts used by some changelings, according to fairy tales, to cause massive destruction to towns by creating one huge tidal wave of godly proportions. A tsunami created by this cantrip can destroy large oil tankers, trash ports, and crush houses as if they were made of twigs. As you can see, this cantrip is quite lethal. Storytellers may want to keep this only for NPC's and use it very rarely in typical faerie tale style. Difficulty usually depends on how much water is in the area or the banality of any witnesses.
Successes: Every success does 3 health levels of damage. Also counts as structural damage.


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